> For the complete documentation index, see [llms.txt](https://voxel-vision.gitbook.io/advanced-vr-template/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://voxel-vision.gitbook.io/advanced-vr-template/testing-the-scope.md).

# Testing the Scope

## **1. Place in Level**

* Drag your **Scope Blueprint** into the level

<div align="left"><figure><img src="/files/3GqSpbkWMyXONt7Go2S4" alt=""><figcaption></figcaption></figure></div>

***

## **2. Basic Interaction Test**

* **Grab Scope** → Works correctly
* **Hand Placement** → Proper alignment + animation
* **Attach to Weapon** → Snaps onto rail

***

## **3. Functional Check**

* Attach scope to weapon
* Check:
  * Alignment on rail
  * Zoom / lens view (if enabled)
  * Reticle visibility
* Detach and reattach to confirm consistency

<div align="left"><figure><img src="/files/bE04ANy9EzKJsOvAbLxy" alt=""><figcaption></figcaption></figure></div>

***

## **Common Fixes**

### **Scope not attaching**

* Ensure it is assigned in:\
  **Weapon → Class Defaults → Attachable Scope**

<div align="left"><figure><img src="/files/8tHSyTUd4UnvpZl44qbF" alt="" width="329"><figcaption></figcaption></figure></div>

### **Wrong Rotation after attaching**

* Adjust **Scope Mesh Pivot -> Inside Blueprint we must looking at X direction.**

<div align="left"><figure><img src="/files/fTUvxrZFDrhbLQ0F21q3" alt=""><figcaption></figcaption></figure></div>

### **Wrong Position (too inside / too far)**

* Adjust **Scope Spline Rail** on weapon
* Setup Scope Spline Rail **→** [Weapon Spline Setup](/advanced-vr-template/add-your-own-weapon/interactive-blocks.md)

<div align="left"><figure><img src="/files/VXThe9Vi8f7G2W2kj6rc" alt="" width="446"><figcaption></figcaption></figure></div>

***

#### **Result**

* Scope attaches correctly
* Proper alignment and visuals
* Fully functional attachment system


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