# Grenade Customization

## **Getting Started**

* Open your Grenade Blueprint
* Click on **Class Defaults**
* All settings will appear in the **Details Panel**

> **Only modify values under the “Customizable” categories**\
> **(these are designed to be safe and user-friendly)**

<div align="left"><figure><img src="/files/tO917ojXYe9Y3OImwfjO" alt="" width="394"><figcaption></figcaption></figure></div>

***

## **1. SFX – Customizable**

Assign all weapon sounds (use SoundCue assets.You can use your own sound effects.

* **Pin Release Sound**
* **Explosion Sound**
* **Lever Release Sound**&#x20;
* **Sound Max Distance** → Max far distance to hear explosion sound
* **Can Play Sound Effect** → Enable if you want a special Effect like smoke that stop after certain time period
* **Limited Time Sound** → Add Limited Time Sound
* **Limited Time Sound Duration** → Duration of limited sound

<figure><img src="/files/UVQTh8umW0yXnLCB8Lj7" alt=""><figcaption></figcaption></figure>

***

## **2. Pin – Customizable**

* **Min / Max Distance** → Travel range
* **Inverse Movement** → Fix reversed motion

<div align="left"><figure><img src="/files/MoQRlVRyMcWe3AVXzCxx" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/vPbjeqDQgYrrL4lUMOzN" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/icDByWhOK1bZpy6GvgAB" alt=""><figcaption></figcaption></figure>

***

## **3. Flashbang – Customizable**

* **Use Flashbang Effect** → Enable if want Flashbang effect
* **Max Flash Distance** →
* **Max Flash Intensity** →Maximum intensity of flash
* **Max Slomo Time Dialation** → During Flashbang define slomotion time&#x20;
* **Flash Effect Duration** → certain period of flashbang

<div align="left"><figure><img src="/files/EUCy4U8OsTo6Av7RACjl" alt=""><figcaption></figcaption></figure></div>

***

## **4. Haptics – Customizable**

* Assign controller haptic feedback

<figure><img src="/files/51WZNNSx5PLCnsurYK48" alt=""><figcaption></figcaption></figure>

***

## **5. Detonate – Customizable**

* **Time to Detonate** → Coundown to detonate after Lever Release.

<div align="left"><figure><img src="/files/ieg4xPUBYoZKgJpnmciF" alt=""><figcaption></figcaption></figure></div>

***

## **6. VFX – Customizable**

* **Explosion Size**
* **Use Custom Effect** → Enable if you have your own niagara effect to play on explosion
* **Custom VFX ( Array )** → Add Your Niagara Effects as its Explosion Size
* **Apply Impulse** → Add Impluse to near physics based Object
* **Throwing Trail Effect** → Add Trail Niagara if you want otherwise skip , it really looks cool bro

<div align="left"><figure><img src="/files/zCxVpXHGOrfSPO0HrmmV" alt=""><figcaption></figcaption></figure></div>

***

## **7. Lever Impulse – Customizable**

**--— There will take effect on Lever Release----**

* **Backward impulse Strength** → Inpulse strength of lever backside&#x20;
* **Up impulse Strength** →  impulse strength of lever upside
* **Angular impulse Strength**  → Anglar impulse strength of lever&#x20;

<figure><img src="/files/42anVSem1fsqPlogoGq6" alt=""><figcaption></figcaption></figure>

***

## **8. Inventory – Customizable**

* **Rotation Inside Inventory** → Rotation when placed in inventory
* **Scale inside Inventory** →  Scale when placed in inventory
* Location inside Inventory  → Offset Location when placed in inventory

<figure><img src="/files/i8WVRWEidWRRCx7YqRoV" alt=""><figcaption></figcaption></figure>

***

## **Result**

All Rocket launcher behavior is now fully modular and adjustable from one panel.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://voxel-vision.gitbook.io/advanced-vr-template/grenades/integrations-1.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
