# Weapon VFX Setup

## **Getting Started**

* Open **Content Browser**
* Go to:\
  `/Game/AVR_Template/VFX/Systems`

***

## **1. Duplicate Base VFX**

Find and duplicate:

* `NS_CasingBulletEjection_Master`
* `NS_SlideBulletEjection_Master`

<figure><img src="/files/Y35WxTNHWukuVfa1wqpf" alt=""><figcaption></figcaption></figure>

Rename based on your weapon:

* `NS_<WeaponName>_CasingBulletEjection`
* `NS_<WeaponName>_SlideBulletEjection`

<div align="left"><figure><img src="/files/Ek679wNbNMwMcX6eKCuO" alt="" width="523"><figcaption></figcaption></figure></div>

***

## **2. Assign Mesh**

Open both Niagara Systems → go to **Mesh Renderer**

* **Casing VFX** → set **Casing Bullet Mesh**

<div align="left"><figure><img src="/files/qF8GNfO8yu0Gju8MtwGQ" alt="" width="563"><figcaption></figcaption></figure></div>

* **Slide VFX** → set **Bullet Mesh**

<div align="left"><figure><img src="/files/L5Fcdw3y606sRf69cEuH" alt="" width="563"><figcaption></figcaption></figure></div>

***

## **3. Customize (Optional)**

* Adjust particle behavior, speed, lifetime if needed
* Other VFX in system are fully customizable ( NS\_EjectorSmoke , NS\_Impact , etc..)

***

## **Result**

* Proper casing ejection
* Correct bullet ejection from slide
* Clean, weapon-specific VFX setup


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