# Weapon Animation Placeholder Setup

## 1. **Slide / Handle Grab Hands**

We use:

* **SlideHand\_L**
* **SlideHand\_R**

These control **hand position + animation** when grabbing the **Handle / Slider**

<div align="left"><figure><img src="/files/yjvnkqb8A11auoPlDRnu" alt="" width="362"><figcaption></figcaption></figure></div>

### **Step 1: Assign Skeletal Mesh**

* **SlideHand\_L** → `SKM_Manny_Left`
* **SlideHand\_R** → `SKM_Manny_Right`

> If using custom hands → assign your own skeletal mesh

<figure><img src="/files/KWPCImpLYs2XJXKHPTfE" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/ok6Ma4eqQNwQMSiSkXO1" alt=""><figcaption></figcaption></figure>

***

### **Step 2: Assign Animation**

* In both components → set **Anim To Play**
* Use animation for:
  * **Handle Grab** OR
  * **Slider Grab**

This animation plays when the player grabs that part.

<figure><img src="/files/4II5gqTOFCsCIUpJAnG0" alt=""><figcaption></figcaption></figure>

***

### **Step 3: Setup Right → Left Automatically**

* First, correctly position **SlideHand\_R**
* Then for **SlideHand\_L** :
  * **Invert Location & Rotation**
* This avoids manual setup and keeps both hands aligned perfectly.

<div align="left"><figure><img src="/files/gs7rq1zhHqz1WyNrbde9" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/0Bdf1T4dmVwA3352noKQ" alt=""><figcaption></figcaption></figure></div>

***

## **2. Main Grip & Secondary Grip Hands**

Same setup applies for:

* **MainGrip\_L / MainGrip\_R**
* **SecondaryGrip\_L / SecondaryGrip\_R**

**For Each Pair**

1. Assign correct **Left / Right Skeletal Mesh**
2. Set **Anim To Play**
3. Position **\_L first**
4. **Invert transform** to get \_R

<div align="left" data-with-frame="true"><figure><img src="/files/ekKJVmd1Re20QZ3HR74w" alt="" width="563"><figcaption></figcaption></figure></div>

***

## **⚠️ Left Hand Setup Fix (Common Issue)**

If:

* Left hand animation is not playing
* OR hand position feels wrong

This is a common setup issue.

### **Quick Fix Method**

#### **Step 1: Temporarily Convert to Right Hand**

* Set **Skeletal Mesh** → `SKM_Manny_Right`
* Set **Scale** →
  * X = `-1`
  * Y = `1`
  * Z = `1`

Now it behaves like a **left hand**, making placement easy.

***

#### **Step 2: Position the Hand**

* Adjust location & rotation until it looks correct

***

#### **Step 3: Revert Back**

* Set **Skeletal Mesh** → `SKM_Manny_Left`
* Reset **Scale** →
  * X = `1`
  * Y = `1`
  * Z = `1`

***

## **Result**

* Clean and accurate left-hand placement
* No need for complex manual adjustments

Use this trick whenever left -hand setup feels off.

***

#### **Important Tips**

* Ensure animations match the grip type
* Misaligned hands will break immersion instantly


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