# Weapon Collision Setup

## 1. **MainGripCollision**

* Used for: **Primary hand grip**
* Place around the **main handle/grip area**
* This defines where the player holds the weapon

<div align="left"><figure><img src="/files/QxTY5ffbAqE1QJkFT7Zg" alt="" width="253"><figcaption></figcaption></figure></div>

***

## **2.SecondaryGripCollision**

* Used for: **Secondary hand support**
* Place on the **front part of the weapon**
* Helps with two-hand interaction

<div align="left"><figure><img src="/files/x79kr1lR3pwREVjG8FPt" alt=""><figcaption></figcaption></figure></div>

***

## 3. **SlideGrabCollision**

* Used for: **Grabbing Handle or Slider**
* Place it over the **interactive moving part**
  * Handle (M4 / Shotgun)
  * Slider (AK / Pistol)

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td>M4 Rifle</td><td><a href="/files/U14yUgM1CXu2jxNvi7TX">/files/U14yUgM1CXu2jxNvi7TX</a></td></tr><tr><td>Pistol </td><td><a href="/files/UTukDw6kmqHZYOXlSqoM">/files/UTukDw6kmqHZYOXlSqoM</a></td></tr><tr><td>AK Rifle</td><td><a href="/files/Pof2Eg3THHg1lZ5VwytO">/files/Pof2Eg3THHg1lZ5VwytO</a></td></tr></tbody></table>

### **Shotgun Special Case (Important)**

If your shotgun uses **secondary grip for reload**\
(example: M3 Benelli style pump):

* You **do NOT need SlideGrabCollision**

**What to do:**

* Select **SlideGrabCollision**
* Set **Scale → (0, 0, 0)**
* Select **Class Default** -> Under Shotgun Customization Category -> Enable [**use SecondaryGrab As Slider Grab**](#user-content-fn-1)[^1]&#x20;

This disables it completely and avoids unwanted interaction conflicts.

<div align="left"><figure><img src="/files/P6dwPJCrIUecnTxQB8Sq" alt="" width="391"><figcaption></figcaption></figure></div>

***

## **4. Magazine /** Shell **Collision**&#x20;

* Used for: **Attaching Magazine / Insterting Shotgun Shell ( Bullet )**
* Place at the **magazine /** **shell  insertion point**
* Ensure overlap is clean and centered for proper snapping

<div align="left"><figure><img src="/files/PNGUgy65fUAfMvS7rZCH" alt="" width="239"><figcaption></figcaption></figure></div>

***

## **5. SilencerCollision**

* Used for: **Attaching Silencer**
* Place at the **end of the barrel**
* Ensure correct alignment for clean attachment

<div align="left"><figure><img src="/files/9BiubbnmCiWxrMODatUs" alt="" width="209"><figcaption></figcaption></figure></div>

***

## **6. Scope Collision**

* Used for: **Attaching Scopes**
* Place along the **top rail area**
* Cover the full usable space where scopes can attach

<div align="left"><figure><img src="/files/jbXvhN1LIjLbtb0tJ14B" alt="" width="563"><figcaption></figcaption></figure></div>

***

## **7. Single Shell Insert Collision (Shotgun Only)**

* Used for: **Manual shell insertion (John Wick style)**
* Place at the **open chamber location**
* Ensure:
  * Shell overlaps correctly
  * Direction allows smooth insertion into slider/chamber

<div align="left"><figure><img src="/files/JAIH2AXQeq8BIFOrDV0y" alt="" width="545"><figcaption></figcaption></figure></div>

***

## **Important Tips**

* Keep collisions **tight and accurate** (avoid oversized boxes)
* Always test overlap in-game after setup
* Misplaced collision = attachment or interaction issues

[^1]:


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