# Setup Rocket Blueprint

## **1. Create Rocket Blueprint**

* Open **Content Browser**
* Go to:\
  `/Game/AVR_Template/Weapons/RocketLauncher`

<div align="left"><figure><img src="/files/ihVk9xTAYwmf0xxGoFCs" alt=""><figcaption></figcaption></figure></div>

* Create **Child Blueprint** of `BP_MagazineMaster`
* Rename it (example):
  * `BP_Rocket_<YourWeaponName>`

***

## **2. Collision Setup**

### **2.1** Rocket **Collision**

* Select **Rocket Collision**
* Place at **end of Rocket**

<figure><img src="/files/fVokxVnLvqPWf4AbWVWC" alt=""><figcaption></figcaption></figure>

***

### **2.2 Pickup Collision**

* Select **Pickup Collision**
* Place around **main body of magazine**
* Purpose:
  * Detects hand grab

<figure><img src="/files/fl9lMWvo8M3Mkuy0wWwC" alt=""><figcaption></figcaption></figure>

***

## **3. Grab Component Setup**

* Select **WeaponCurlGrabComponent**
* In **Details Panel → Weapon Category**
  * Set all values to:
    * **Magazine**
    * **Weapon Type → Rocket Launcher**

<figure><img src="/files/WmwEb1q7UIFCQ4YMqZ8k" alt=""><figcaption></figcaption></figure>

***

## **4. Hand Placeholder Setup**

We use:

* **SM\_HandLeft**
* **SM\_HandRight**

***

**Assign Skeletal Mesh**

* **SM\_HandLeft** → `SKM_Manny_Left`
* **SM\_HandRight** → `SKM_Manny_Right`

> If using custom hands → assign your own meshes

***

**Assign Animation**

* In both → set **Anim To Play**
* Use **Magazine Grab animation**

<figure><img src="/files/Uo8cxrztzpNmMuVD0BiN" alt=""><figcaption></figcaption></figure>

***

**Right → Left Setup Trick**

* First, correctly position **SM\_HandRight**
* Then for **SM\_HandLeft**:
  * **Invert Location & Rotation**

→ This avoids manual placement

***

## **5. Mesh & Sound Setup**

* Click **Class Defaults**
* Under **Customization Category**
* **Round Mesh** → Set your **bullet mesh**
* **Rocket Insert Sound** → Sound to play on rocket insert

<div align="left"><figure><img src="/files/qEiwrpfSILxDudSIXl7K" alt="" width="488"><figcaption></figcaption></figure></div>

***

## **6. Final Step (Important)**

Now bind this magazine to your weapon:

* Open your **Rocket Launcher Blueprint**
* Go to **Class Defaults → Rocket – Customizable**
* Set **Attachable Rocket** → your created magazine Blueprint\
  \&#xNAN;*(e.g. `BP_Rocket`)*

<figure><img src="/files/JlnXc5NBnLim029rYQqd" alt=""><figcaption></figcaption></figure>

***

## **Result**

* Rocket can be grabbed
* Correct hand placement & animation


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