# Rocket Launcher Spline Setup

### Rocket Loading path Spline

#### **Quick Setup**

1. Go to **Construction Script**
2. Add **Add Static Mesh Component** → select your **Round / Rocket / Bullet** **Mesh**
3. Use Get **Round Load Path Spline** →&#x20;
   * **Get Location at Spline Point** → connect to Location
   * **Get Rotation at Spline Point** → connect to Rotation
4. **Point Index = 0** , **Coordinate Space** = Local
5. **Compile**

<figure><img src="/files/uu0G8dvksge2SzhpPoaV" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/qPKQqdsMtnZ7M4bmngwB" alt="" width="533"><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/s8DxGKbcD7uere7oFey3" alt=""><figcaption></figcaption></figure></div>

Spline may look weird but no issue if its placing bullet mesh correct position.\
this will determine Round loading path. Once it placed correctly.\
Then Construction Script set **Point Index to 1** and on spline set **Input Key 1**. then setup last position.&#x20;

<figure><img src="/files/5xnGCLAwbyq8Enl43jdw" alt=""><figcaption></figcaption></figure>

<div align="left"><figure><img src="/files/Wt8u71bUak2ndIXv0Rb4" alt=""><figcaption></figcaption></figure></div>

#### **Set Positions**

* **Point Index = 0** → Place at **Rocket Start loading**&#x20;
* **Point Index = 1** → Place at **Rocket loaded position**

⚠️ Once setup is complete, **delete the Construction Script logic**

***


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